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Chapter 17
physics • matric 10th

Chapter 17: Information and Communication Technology

Comprehensive notes for Chapter 17 Information and Communication Technology (ICT). Covers ICT components, Transmission methods (Radiowaves, Optical Fibres), Computer Systems (CBIS), Storage Devices, and Internet.

ICT Fundamentals

Information and Communication Technology (ICT): Scientific methods and means to store, process, and transmit vast amounts of information in seconds using electronic equipment.

Flow of Information: Transfer of information from one place to another. Requires: Transmitter (processes input), Transmission Channel (medium like wire, space, or fibre), and Receiver (decodes output).

Transmission of Information

Methods:

  • Wires: Used in telephones (Sound $\to$ Electrical Signal $\to$ Sound).
  • Radiowaves: Used in Radio, TV, Cell Phones. Travel at speed of light ($c = 3 \times 10^8$ m/s).
  • Optical Fibre: Uses light signals. Principle: Total Internal Reflection. Core has higher index than Cladding. Advantages: High bandwidth, no magnetic interference.

Cell Phone: Radio transceiver (Two-way communication). Network consists of Base Stations (Cells) and MSC (Mobile Switching Centre).

Computer Based Information System (CBIS)

Components:

  • Hardware: Physical parts (CPU, Input/Output devices).
  • Software: Instructions/Programs (OS, Word Processing).
  • Data: Facts (Text, Graphics).
  • Procedures: Rules to design/use information system.
  • People: Users/Designers.

Storage Devices:

  • Primary Memory: RAM (Volatile), ROM (Non-volatile).
  • Secondary Storage: Hard Disk (Magnetic, Large capacity), CD/DVD (Optical, Laser technology), Flash Drive (EEPROM).

Units: Bit (0 or 1), Byte (8 bits), KB (1024 B), MB (1024 KB), GB (1024 MB).

Internet and Email

Internet: Global network of networks. Services: Web Browsing, Email, E-commerce, Interconnectivity.

Browser: Application to view websites (e.g., Chrome, Firefox).

Email: Electronic transfer of messages. Fast, cheap, and versatile.

Impact: Enhanced education, entertainment, and social connectivity, but risks include crime, piracy, and hacking.

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